This is the first textbook dedicated to explaining how artificial intelligence AI techniques can be used in and for games After introductory chapters that explain the background and key techniques in AI and games the authors explain how to use AI to play games to generate content for games and to model players The book will be suitable for undergraduate and graduate courses in games artificial intelligence design human computer interaction and computational intelligence and also for self study by industrial game developers and practitioners The authors have developed a website http www gameaibook org that complements the material covered in the book with up to date exercises lecture slides and reading
Ficha técnica
Editorial: Springer International Publishing
ISBN: 9783319635187
Idioma: Inglés
Número de páginas: 337
Encuadernación: Tapa dura
Fecha de lanzamiento: 26/02/2018
Año de edición: 2018
Especificaciones del producto
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