INGLÉS
FUN, TASTE, & GAMES : AN AESTHETICS OF THE IDLE, UNPRODUCTIVE, AND OTHERWISE PLAYFUL
-5% de dto. exclusivo web
Entrega aproximada en 2/3 semanas.
No tenemos stock, pero lo pedimos urgente al distribuidor, te lo enviamos en 24h cuando lo recibamos en nuestro almacén, en ocasiones los distribuidores no pueden servirnos el producto, en este caso anularemos el pedido y te informaremos. El importe lo cobramos sólo en el momento en el que hagamos el envío.
Sinopsis
Reclaiming fun as a meaningful concept for understanding games and play.
“Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against.
Ficha Técnica
Editorial: Mit Press
ISBN: 9780262039352
Idioma: Inglés
Número de páginas: 256
Tiempo de lectura: 5h 15m
Encuadernación: Tapa dura
Fecha de lanzamiento: 12/03/2019
Año de edición: 2019
Especificaciones del producto
Reseñas sobre FUN, TASTE, & GAMES : AN AESTHETICS OF THE IDLE, UNPRODUCTIVE, AND OTHERWISE PLAYFUL
Comparte tu experiencia con la comunidad lectora.
0 Reseñas
5 0
4 0
3 0
2 0
1 0
Sólo por opinar entras en el sorteo mensual de tres tarjetas regalo valoradas en
20€
Publicar una opinión supone haber leído y aceptado las
bases del sorteo
"Tu opinión tiene premio".
Los libros más vendidos esta semana
Sinopsis
Reclaiming fun as a meaningful concept for understanding games and play.
“Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against.